ESP8266 / ESP32 WiFi remote plug-in for tcMenu library

By dave

In this guide we show how to setup and use the ESP8266 / ESP32 Wifi remote plugin for use in the menu library. This plug-in works with most ESP boards. ESP WiFi is quite easy to set up as it's built into the device. However, when using any ESP board and ESP8266 especially you must make sure that you frequently yield...

TcMenu - Using U8G2 to render menus onto an OLED

By dave

In this guide we show how to use the U8G2 library to renderer menu items to an OLED unit with tcMenu. This rendering driver for U8G2 is built into the core menu designer download, meaning it's available out of the box. The U8G2 library supports a lot of different displays, with very different capabilities. This plugin concentrates on monochrome displays, mainly...

TcMenu - Rotary encoder and switch input plugin

By dave

TcMenu base input plugin supports Rotary Encoders that are either connected directly to Arduino pins or via an I2C expander such as a PCF8574 or MCP23017. This support is provided by the IoAbstraction library that's automatically included by the menu designer UI. The only limitation for rotary encoders is that PinA must be connected to an interrupt capable pin (or if...

TcMenu - DfRobot input and display plugin

By dave

DfRobot input and display plugin make generating a menu for DfRobot shields very simple. There's no configuration needed in order to produce a menu. This plugin auto configures the display to use LiquidCrystalIO library and sets up switches to use the micro-switches connected to analog input A0. Setting up for your menu First, ensure your menu structure is saved and then...

TcMenu - Rendering menus to LCD using LiquidCrystalIO library

By dave

In this guide we show how to render menu items using LiquidCrystalIO library, onto displays compatible with HD44780 (often referred to as LCD). This rendering driver is built into the core menu designer download, meaning it's available out of the box. The LiquidCrystalIO library is a fork of the LiquidCrystal library, with a few additional capabilities. Most importantly, updating HD44780...

TcMenu - Using Adafruit_GFX to render menus

By dave

In this guide we show how to use the Adafruit_GFX library to renderer menu items with tcMenu. This rendering driver for Adafruit_GFX is built into the core menu designer download, meaning it's available out of the box. The Adafruit_GFX library supports a lot of different displays, with very different capabilities. Some are monochrome with an in-memory buffer; whereas others are high...

TcMenu - Using TFT_eSPI library to render menus

By dave

In this guide we show how to use the TFT_eSPI library to renderer menu items with tcMenu. This rendering driver for TFT_eSPI library is built into the core menu designer download, meaning it's available right out of the box. This plugin simply wraps the functionality that the library provides. The TFT_eSPI menu plugin supports a lot of different displays, that...

tcMenu - Java API to Arduino for remote menu control

By dave

Introduction - Java Remote control The Java API contains domain and state objects that represent the items in your application along with the current value of that item. Whether used locally or remotely you use a menu tree to represent items. Whichever way, the menu structure accurately represents the structure in designer, because the Arduino embedded menu designer uses this...

Getting started with tcMenu Turbo

By dave

Summary TcMenu Turbo is a new version of tcMenu that is designed to be more efficient and easier to use. At the core of this improvement is Menu Designer Turbo, a new web based application that allows you to create menus in a simple and intuitive way. With Turbo, we recommend that you move your menu project to generate plugin code...

Creating and using Bitmaps and Title Widgets in your menu

By dave

Within TcMenu designer there is a bitmap creation utility, it can take most common file formats as its source, and convert them to a format suitable for use in tcMenu (and many other libraries too). The bitmap creation utility is located in the "Code->Bitmap/Widget creation tool". It can create header files for bitmaps or title widgets to either the clipboard or...

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