An item that represents a complex data type that needs to be edited a part at a time. The value is generally held in RAM and can usually be saved in EEPROM between sessions. These items take various forms on the embedded side, either an Ip Address, date, time or plain text. Time menu items allow for the editing of...
An item that can represent only boolean true or false. It can be configured to show as ON/OFF, TRUE/FALSE or YES/NO as required. Type information for BooleanMenuItem Class Type: / in MenuItems.h Enum returned by is MENUTYPE_BOOLEAN_VALUE This item is based on an Info block Information applicable to all menu items BooleanMenuItem reference documentation Creating an object...
Float items are useful for displaying the result of inexact calculations and are only supported for read only purposes. The issue with floating points is that they are inexact and unsuited uses where they are ticked by a rotary encoder. An example use of a float menu item would be the average temperature of many readings. Type information for FloatMenuItem Class...
An item that can represent a known series of values where only one can be selected at a time. Somewhat like a combo box. For enum items these values must be set at compile time, and on AVR / ESP they are in program memory. We store the choice as a zero based integer with the first choice being 0 and...
Scroll Choice menu items allow for a single choice from a list of choices. Unlike enum menu item the choices may not be known until runtime, and could change at any time. There are several ways that choices can be stored either in a fixed width memory character array, EEPROM fixed width array, or lastly using a custom callback for each...
Working with Analog Items An item that can represent an integer, fractional, or decimal numeric value that can be editable using a rotary encoder or touch scroll/slider control. Currently, the underlying value is a 16-bit unsigned integer value but the maximum range is from -32768 to +32767. This is because we can make it appear negative by providing a negative offset....
Items that extend from runtime menu item use a callback at runtime that can be used to get more or less every property, but will use the INFO block if it is available (not null). That being the case, they don't need but can use an info block (that is defined ahead of time) ahead of time. However, in...
All types of MenuItem can have an INFO block, which is a structure that can be stored in FLASH that represents the static data for an item. This is because all items directly extend from the MenuItem class, they always have a reference to an AnyMenuInfo block that's stored in program memory on devices that support it. In addition to this,...
Embed Control IoT solution provides monitoring and control of menu based applications written with tcMenu near automatically. When designing and developing your IoT menu application, you simply add a supported remote capability into your application as a plugin from tcMenu Designer. Once your embedded app firmware is uploaded you'll be able to access it from "Embed Control". The user-centric version...