tcMenu for Arduino

TcMenu is a full feature Menu system for the arduino platform that supports many display types and remote control via an API. Drivers are available for many common displays and network interfaces. The protocol is published, and there is a Java API.

Close up of Jensen woofer

One of my hobbies is woodworking and speaker building, take a look at some of my latest attempts at building well known speaker designs. Although these are generally builds of other peoples designs, you may find some of this interesting.

Consultancy pages

We offer consultancy and development services for Java, Embedded 8 and 32 bit systems, including providing mobile and web integration to embedded products.

tcMenu for Arduino

Audio is in our DNA, not only can we help build embedded audio devices, we are also Audiophilles that love listening to music, be it from turntable or digital source.

TCC Forum discussion

Our new forum allows the community to discuss the libraries (opensource and commerical) that we write.

Communication: Arduino to PC

To coin a phrase, communication between embedded devices and mobile or desktop computers "just got real". In a few short years, products being able to communicate with each other went front nice to have - to absolutely essential.

Recently added..

tcMenu designer 2.2 with improved IoT support and more automated tested

By dave on June 5, 2021

It has been quite a bit more than a week since the last update, but a lot has happened in that time! First, we released version 2.1.3 of the library, and switched the designer to use the 2.1 plugins by default. That means that we’ve opened up themes for everyone to use. We’ve also made it really easy to rollback too. However, let’s take a look at where we are now, since the move to a single code base for designer.

Using custom fonts in your menu with different libraries

By dave on May 28, 2021

In the theme plugin properties you can often select the font to use. However, there are a few points to bear in mind when using fonts. Here are the key points: Each plugin will use a different style of fonts, mainly based on how the underlying library itself draws fonts. You must use a compatible font. Some libraries such as U8G2 and TFT_eSPI generally include the fonts in the package, and it is up to you to know which ones are available.

Working with Analog joysticks in IoAbstraction

By dave on May 21, 2021

IoAbstraction fully supports analog joysticks, and it does so in many modes, you can use them in three ways: You can get the values of the joystick using an AnalogDevice directly. This is the simplest case and you would read the present floating point value as needed. You can treat an axis of the joystick as a rotary encoder, and either use it to track a range of values, or in direction only mode.

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