TheCodersCorner.com items tagged with menu-plugin.

SimHub connector for tcMenu library

By dave

We have a remote control driver for tcMenu that can be configured to easily work with SimHub dash . It requires at least 1.5.0 of tcMenu, and a version of SimHub that supports custom serial devices . We only recommend this integration for intermediate to advanced Arduino users, it requires a greater understanding of the underlying system to set it up....

Ethernet2, UipEthernet, Stm32Ethernet remote plug-in for tcMenu library

By dave

In this guide we show how to setup and use the ethernet plugin for Ethernet2, UipEthernet, Stm32Ethernet libraries. This plug-in works with Ethernet shields and many ethernet modules available for Arduino. For a general overview on remotely controlling and monitoring see controlling embedded apps with embedCONTROL . IMPORTANT: It is your responsibility to configure and initialise the Ethernet adapter before...

Serial remote plug-in for tcMenu library

By dave

In this guide we show how to setup and use the serial communication remote plugin for tcMenu. It is a general purpose Serial plugin that has been tested with both USBSerial and Bluetooth on a number of different devices. Serial is probably about the easiest remote to set up in terms of hardware and software. Nearly all Arduino boards have a...

ESP8266 / ESP32 WiFi remote plug-in for tcMenu library

By dave

In this guide we show how to setup and use the ESP8266 / ESP32 Wifi remote plugin for use in the menu library. This plug-in works with most ESP boards. ESP WiFi is quite easy to set up as it's built into the device. However, when using any ESP board and ESP8266 especially you must make sure that you frequently yield...

TcMenu - Using U8G2 to render menus onto an OLED

By dave

In this guide we show how to use the U8G2 library to renderer menu items to an OLED unit with tcMenu. This rendering driver for U8G2 is built into the core menu designer download, meaning it's available out of the box. The U8G2 library supports a lot of different displays, with very different capabilities. This plugin concentrates on monochrome displays, mainly...

TcMenu - DfRobot input and display plugin

By dave

DfRobot input and display plugin make generating a menu for DfRobot shields very simple. There's no configuration needed in order to produce a menu. This plugin auto configures the display to use LiquidCrystalIO library and sets up switches to use the micro-switches connected to analog input A0. Setting up for your menu First, ensure your menu structure is saved and then...

TcMenu - Rendering menus to LCD using LiquidCrystalIO library

By dave

In this guide we show how to render menu items using LiquidCrystalIO library, onto displays compatible with HD44780 (often referred to as LCD). This rendering driver is built into the core menu designer download, meaning it's available out of the box. The LiquidCrystalIO library is a fork of the LiquidCrystal library, with a few additional capabilities. Most importantly, updating HD44780...

TcMenu - Using Adafruit_GFX to render menus

By dave

In this guide we show how to use the Adafruit_GFX library to renderer menu items with tcMenu. This rendering driver for Adafruit_GFX is built into the core menu designer download, meaning it's available out of the box. The Adafruit_GFX library supports a lot of different displays, with very different capabilities. Some are monochrome with an in-memory buffer; whereas others are high...

TcMenu - Using TFT_eSPI library to render menus

By dave

In this guide we show how to use the TFT_eSPI library to renderer menu items with tcMenu. This rendering driver for TFT_eSPI library is built into the core menu designer download, meaning it's available right out of the box. This plugin simply wraps the functionality that the library provides. The TFT_eSPI menu plugin supports a lot of different displays, that...

Changes in graphics configurations for renderers

By dave

Like any library, we occasionally need to make changes to the way that things work, this makes the library more viable going forward, and often provides major improvements in what's possible for nearly everyone. However, sometimes we need to deprecate features so that it reduces the support burden, we do this as infrequently as possible, and try and give users long...

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