TheCodersCorner.com items tagged with sockets.

Menu In Menu support for embedded Java on Linux / Raspberry PI

By dave

You can combine many menu structures from different devices into a single menu, this works by each remote menu being represented by a object being associated with a and a . It maps the remote menu into an unused ID range on the local device and even handles dialog commands. Available from version 2.3 of tcMenu Designer and API....

Control menus with embedCONTROL.JS from a webserver

By dave

Available from 2.3 onwards. On larger embedded devices you can serve up embedCONTROL.JS from a web browser. It allows you to remotely control and monitor the menu items from a web page on any device that can run a web browser. It is a single page web application based on React.JS. It supports the most important functions from the full embedCONTROL...

Embedded Java ethernet, WiFi and Serial plugin

By dave

In this guide we show how to setup and use the embedded Java remote plugin to allow embedCONTROL connections to a Raspberry PI or other embedded Linux board. Back to tcMenu main page

Ethernet2, UipEthernet, Stm32Ethernet remote plug-in for tcMenu library

By dave

In this guide we show how to setup and use the ethernet plugin for Ethernet2, UipEthernet, Stm32Ethernet libraries. This plug-in works with Ethernet shields and many ethernet modules available for Arduino. For a general overview on remotely controlling and monitoring see controlling embedded apps with embedCONTROL . IMPORTANT: It is your responsibility to configure and initialise the Ethernet adapter before...

ESP8266 / ESP32 WiFi remote plug-in for tcMenu library

By dave

In this guide we show how to setup and use the ESP8266 / ESP32 Wifi remote plugin for use in the menu library. This plug-in works with most ESP boards. ESP WiFi is quite easy to set up as it's built into the device. However, when using any ESP board and ESP8266 especially you must make sure that you frequently yield...

Message based communication using sockets.

By dave

Using sockets for client / server development Following on from Using sockets for a character based stream we now introduce the idea of messaging. When we need to send commands between two systems (often referred to as client and server) we normally use message based communication, this was briefly discussed in the data communications introduction. For this example we will...

Using sockets for a character based stream

By dave

Following on from the article Introduction to data communications we will now go into more depth, by looking at an example of stream based communication. We will use sockets for the example; mainly because sockets are available out of the box on any computer connected to the internet. A socket is a stream based connection between a server and a...

Data communications by example for developers

By dave

In this section I discuss communication protocols; we start with a grounding on the basics and move through to some worked examples. To start with let’s look at some of the simplest cases and understand how communications between computer systems work in practise. There are many methods of communicating between two computers, be they embedded, mobile, desktop or server. Protocols range...

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