ESP8266 / ESP32 WiFi remote plug-in for tcMenu library

By dave on July 11, 2019

In this guide we show how to setup and use the ESP8266 / ESP32 Wifi remote plugin for use in the menu library. This plug-in works with most ESP boards. ESP WiFi is quite easy to set up as it’s built into the device. However, when using any ESP board and ESP8266 especially you must make sure that you frequently yield control to the runtime. If you are using task manager exclusively this should not be an issue.

Ethernet2 and UipEthernet remote plug-in for tcMenu library

By dave on July 11, 2019

In this guide we show how to setup and use the Ethernet2 and UipEthernet remote plugin for use in the menu library. This plug-in works with Ethernet shields and modules available for Arduino. This plug-in will work with most Arduino provided ethernet shields and modules that use the Ethernet2 library, it will also work with most ENC28J60 based modules using the UipEthernet library. It is your responsibility to configure and initialise the Ethernet adapter before calling setupMenu in the general application setup.

Message based communication using sockets.

By dave on February 6, 2016

Using sockets for client / server development Following on from Using sockets for a character based stream we now introduce the idea of messaging. When we need to send commands between two systems (often referred to as client and server) we normally use message based communication, this was briefly discussed in the data communications introduction. For this example we will use Java, it’s freely available and there are many good IDEs.

Using sockets for a character based stream

By dave on February 5, 2016

Following on from the article Introduction to data communications we will now go into more depth, by looking at an example of stream based communication. We will use sockets for the example; mainly because sockets are available out of the box on any computer connected to the internet. A socket is a stream based connection between a server and a client. Recall from the prior page this means that data is received in the order it was sent.

Data communications by example for developers

By dave on January 20, 2016

In this section I discuss communication protocols; we start with a grounding on the basics and move through to some worked examples. To start with let’s look at some of the simplest cases and understand how communications between computer systems work in practise. There are many methods of communicating between two computers, be they embedded, mobile, desktop or server. Protocols range from the low level SPI and I2C right through to stream based approaches such as sockets over a network.

tcMenu for Arduino

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