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MessageProcessorInfo Union Reference

#include <MessageProcessors.h>

Public Attributes

struct { 
MenuItemitem
int changeValue
uint32_t correlation
ChangeType changeType
value
struct { 
uint8_t major
uint8_t minor
ApiPlatform platform
bool authProvided
join
struct { 
char name [20]
pairing
struct { 
char mode
uint8_t button
uint32_t correlation
dialog
struct { 
HeartbeatMode hbMode
hb
struct { 
uint8_t data [20]
custom
struct { 
uint16_t length
const uint8_t * data
formLoad

Detailed Description

Message processors need to store some state while they are working through the fields of a message, this union keeps state between a message starting processing and ending It can be added to with additional unions. It is essentially stored globally so size is an issue. If you need to extend the messages that can be processed, you'll probably also need to store some state. This is the ideal place to store such state in the union.

This union structure exists once per remote connection, and given that only one message on a remote connection can be processed at once, it can be a union. It is cleared at the start of each process.


The documentation for this union was generated from the following file: