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Hi,
Thanks for the insight.
I had made attempts to reset the font using gfx.setFont() and gfx.setFont(NULL), both without success. Based on your input though, I thought I'd try reset the text size which seemed to do the trick.
A call to gfx.setTextSize(1) seems to reset things, even though I'm using custom font with fixed size anyway.
I've raised an issue on GitHub with reference to this post also. Seems an easy fix now, though one last eluded me earlier.
Thanks for the help, Damien
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Hi,
I'm working on a solution using a 2.4" TFT with Adafruit GFX library. TcMenu works a charm, but I've just switched from default font to custom font and encountered a major issue.
I take over the display render my display using gfx.setFont, then go into the menu. Upon exiting menu, my display fails to render properly using the same code (font size is much larger, and x y positions are shot). The bug only arises when I use custom fonts, if I stick to the default all is good.
Any help would be appreciated.
thanks, Damien
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Thanks for the clarification, points me in the right direction.
Cheers, Damien
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Hi,
Thanks for the reply. I'm up and running with 3 buttons, that works great and looks slick!
I'm just looking for the least impact change to operate with OK and DOWN buttons, so when DOWN hits the bottom of a list it will cycle back to index 0 in a loop.
Can you please elaborate what you mean by "set the input facilities to none, or custom input in the designer and then implement the input by just using two switches"?
Thanks, Damien
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Hi,
I'm a complete newbie to tcMeny, though am keen to use the library for a specific project with a TFT display which I've setup and got the basics working on.
Although I knew tat tcMenu used 3 input buttons (up, down, ok), I was hoping that I might get away with a 2 button input (this is a hard constraint of the solution). I believe I could make this work if the up (or down) button scrolled looped through the menu, such that once it hits the bottom it scrolls around to the top.
All of my input will be combo/enum style, and possible the dialogue to confirm an action though I've not tested that yet.
Any suggestions on how to achieve this (via a config change), or code mod would be very much appreciated.
Thanks in advance, Damien
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