Hi there,
I just had a look at the code, I think there's a very simple fix for this until tcMenu2.0 comes out. This is because in 2.0 dialogs are made up of menu items so render exactly the same.
I'm assuming U8G2 here.
For now open tcMenuU8g2.cpp in your project (it was put there by the designer), and search for void the following text: U8g2Dialog::internalRender(int currentValue)
Now you are in the function that draws the menu, until 2.0 gets a bit further along, I suggest that around line 321, the wrong font is being used to draw the title, the line looks like:
graphics->setFont(gfxConfig->itemFont);
change it to
graphics->setFont(gfxConfig->titleFont);
Also same on line 326, it's using itemPadding instead of titlePadding.
Another quick fix would be to add a bit to variable "dlgNextDraw" that you see in that method.
You'll need to repeat that change every time the generator runs, but it's quite a simple change, and tcMenu 2.0 is now just around the corner basically.